Slot Machine Unity3d


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Slot Machine Unity3d

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Slot Machine Unity3d

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Guidance from the seller regarding the source code functionalities or information not included in the User Guide. Thats a nice way to do it dannyflint, unfortunately it is a 2D game.

There has to be a way to move many objects simultaneously at the same speed without having slight inaccuracies.

With regards to it being a 2D game, you can still use a 3d object and rotate it. Your game world is still 3d, not 2d, so it isn't an issue.

I was going to suggest the 3d wheel as an alternative, because it will allow you to create a nice square texture for your icons, and be able to use compression on the device.

Animate everything using iTween, it will make your life so much easier. Joined: Aug 14, Posts: I was working on a slot machine game which I have mothballed for now.

Have to get back to that. What I found was that some times you have to re postiton the reel to exact coord's after a rotate due to floating point drift.

On the iPhone the performance wasn't bad if things were batched but the inital spin was always a little jerky as the grahics were getting cached.

Also you have a lot more items on your reels that I did. I think I was using 24 per reel. Last edited: Dec 5, The initial spin hitches would need to be dealt with by getting all the graphics cached before your game starts.

A crafty way to do this is during your first loading screen, instantiate and immediately destroy a bunch of cubes with the game materials and textures applied.

This will put everything into memory, so you should be good to go. As to the floating point drift I have a couple ideas to try out before I write up the big ugly post.

Joined: Jan 18, Posts: 1. Hi everyone, I was about to post my own thread asking this question, so glad I searched first.

I too am wondering about how to do this. We don't have the limitation that Mark does - the reel doesn't have to have an order - the ending pattern is all that matters.

To fix this I would suggest doing something like : if symbol. Mateusz Mateusz 5, 1 1 gold badge 20 20 silver badges 29 29 bronze badges.

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Failed to load latest commit information. Asked 3 years, 2 months ago. Since the order of the symbols is set in stone, you could lay out your sprite texture sheets, one for each wheel in the order you need them, from top to bottom. Joined: Oct 5, Paypal Auf Konto überweisen 2. Log in Create a Unity ID. With full awesome features:. C Unity. Link APK Demo. Leveraging best-in-class people, processes, and te Mehr. Erfahren Sie, Latest Csi die Echtzeit-Entwicklungsplattform von Unity das Design beschleunigen, Entwicklungszyklen verkürzen und die Zusammenarbeit über Teams hinweg verstärken kann, um einfach Real-Money-Games zu entwickeln. Fragen Sie eine persönliche Demo mit einem unser Glücksspielbranchen-Experten an und erfahren Sie, wie einfach die Entwicklung und Bereitstellung von Spielen um echtes Geld mit Unity ist. The free spin mode where the machine Party Casino Com automatically calling the server and displaying the results until all the free spins are used up. Projekt Fertiggestellt. 24/7 support, ecxlusive offers for new players. Casinos online em Portugal com a melhor seleção de jogos & melhores bónus de boas-vindas. Mais de €10, em Bônus de boas-vindas. Novos casinos adicionados em 18 novembro Customization, installation or support for third party sources are not included with the standard support. Active 3 years, 2 months ago. Offset the UV's Keno, and when they stop, you query where your UV's are on each wheel, to find out what symbol you are on. You signed out in another tab or window. Have to get back to that. What I found was that some times Dolphin Slot Free have to re postiton the reel to exact coord's after a rotate due to floating point drift. Show All Hide All.

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Joined: Mar 12, Posts: I would probably have a go at offsetting the texture using Material. Then the reel objects never have to move! And the texture would wrap around automatically!

Last edited: Dec 2, Joined: Mar 31, Posts: I would go with the texture method Danny outlined above. Otherwise, I would look at using iTween for the animation.

Since the order of the symbols is set in stone, you could lay out your sprite texture sheets, one for each wheel in the order you need them, from top to bottom.

Offset the UV's vertically, and when they stop, you query where your UV's are on each wheel, to find out what symbol you are on.

Everything stays pretty "close" meaning the distance between symbols but not exact. What I do is have each symbol initialized with speed and locations, then I move them in their own update methods like so: Code csharp :.

Translate Vector3. Also this way you can just have the individual symbol only once on your texture atlas!

Last edited: Dec 3, Thats a nice way to do it dannyflint, unfortunately it is a 2D game. There has to be a way to move many objects simultaneously at the same speed without having slight inaccuracies.

With regards to it being a 2D game, you can still use a 3d object and rotate it. Your game world is still 3d, not 2d, so it isn't an issue.

I was going to suggest the 3d wheel as an alternative, because it will allow you to create a nice square texture for your icons, and be able to use compression on the device.

Animate everything using iTween, it will make your life so much easier. Joined: Aug 14, Posts: Learn more. Unity infinite loop of moving sprites Slot Machine reel Ask Question.

Asked 3 years, 2 months ago. Active 3 years, 2 months ago. Viewed 3k times. Translate Vector3. Patrick Trentin 6, 3 3 gold badges 19 19 silver badges 38 38 bronze badges.

Victor Victor 51 1 1 silver badge 6 6 bronze badges. You calculate newY but you dont use it. You still set the y to symbols. That might be it.

Active Oldest Votes. Your problem is here : if symbol.

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